For my final major project, I've decided to go back to a theme that I originally started this course with, that theme involved the navy. Having a huge passion for the navy my first ever project was a pong remake with a naval theme thrown on it, and for my final project of the course, I wanted to create a 3D game environment that used the naval theme.

A brief synopsis of the story:
The world is on the brink of war,  and all aspects of the military are preparing for orders to mobilize around the world. Set within a naval base packed with several naval vessels, a strikeforce of five warships is being sent out into the ocean to patrol its territorial waters.

Plot twist:
Radar has detected an enemy fleet heading towards the naval base with orders potentially to destroy the entire base and obtain classified goverment nuclear launch codes that are onboard a sunken ship, get to the fucking ship before they find it.

Controls:
W - Forward
A - Left
S - Backwards
D - Right
(Hold) Left Mouse Button - Look around
P - Restarts level when caught

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